The Drums of Tapajos was serialised in the pulp magazine Amazing Stories in December 1930 and January 1931. All I know about the author, S.P. Meek (1894-1972) is that he was American and had served in the military in the First World War, and that he was for a brief period quite prolific.
This novel has been re-issued in paperback by Armchair Fiction in their excellent Lost World-Lost Race series.
The book begins with three American servicemen who joined up too late to see action in the First World War. Action is what they now want. They’re bored by the peacetime army. They consider heading to South America in the hope of getting mixed up in a revolution. Thy have no political beliefs, but a revolution sounds like it might be exciting. Then Willis, a friend of theirs, tells them an odd story about an adventure he had in the wilds of Brazil. A strange old man suddenly appeared and gave him a knife and a map, and then promptly died. Willis lost the map but he thinks he remembers the main details.
The knife is interesting - very very old indeed. Willis has had the blade analysed but no-one can identify the allow from which it was made. Willis suggests that the four of them set off into the Amazon rainforest to find the source of that knife. They may not find anything worthwhile but it will be a grand adventure, and there’s always the slim chance of finding treasure. That knife was clearly manufactured by an advanced civilisation, and that certainly suggests the possibility of finding the ruins of a lost civilisation. And where there are ruins there may be treasure.
They set off down the Rio Tapajos. The locals warn them that they are headed into forbidden territory. If they hear the drums their fate is sealed.
The journey down the river provides plenty of danger and excitement - alligators, tribesmen shooting poisoned arrows at them, strange bloodcurdling screams from the forest, and tracks that are hard to interpret as being the tracks of any living animals.
Of course they do find a city, but it’s no ruin. The city of Troyana is run by people who appear to be Freemasons, of a sort. Or perhaps they follow a system that was to some extent the origin of Freemasonry. The city has been there for six thousand years.
It’s not Atlantis, but some of the inhabitants were originally from Atlantis.
It’s a utopia of sorts. Perhaps you could call it a flawed utopia. It has a definite dark side.
They are welcomed by a guy named Nahum. He happens to have three very beautiful granddaughters, a fact of keen interest to the young Americans.
Are the four Americans prisoners or guests? They’re not certain. Do the rulers of Troyana have friendly or unfriendly intentions? That is also uncertain.
For the scientifically inclined narrator, Lieutenant Duncan, there is much of interest. We get a certain amount of technobabble, reflecting the technological obsessions of 1930 - radio, a kind of television, unlocking the power of the atom. The city is largely automated, but there is an underclass who may no slaves but they certainly appear to live in conditions of forced servitude. Those who rule the city are enlightened, in some ways.
The Americans witness a religious ritual which reminds them of rituals of the ancient world, and that ritual is where the trouble starts.
It’s an entertaining story with some decent world-building. Perhaps some of the action scenes could have been a bit more exciting.
The most interesting aspect of the novel is a certain ambiguity in the way this lost city is described, and in the view of the young adventurers towards this lost civilisation. And some ambiguity on the part of the city-dwellers towards these outsiders. There’s also some ambiguity about the intentions of our four heroes. Do they seek merely to enrich themselves?
The ending leaves some questions unanswered. It suggests that Meek was keeping his options open in case he decided to write a sequel, and in fact in 1932 he did just that. It’s called Troyana and if I ever come across a copy I’ll probably pick it up.
The Drums of Tapajos isn’t one of the great lost civilisation tales but it’s a solid adventure. Recommended, especially if (like me) you just can’t get enough of the lost world genre.
No comments:
Post a Comment